Jill Murray
Narrative direction, game design, writing

Most recently known as Lead Writer for Shadow of the Tomb Raider with Eidos-Montréal, Jill Murray won a Writer’s Guild of America Award for Excellence in Videogame Writing for her work on Assassin’s Creed: Liberation with Ubisoft in 2013. She also contributed to Assassin’s Creed: Black Flag, and Freedom Cry. In 2015, she founded game narrative studio, Discoglobe Interactive, to work with a wider range of games, both indie and AAA, including VR experiences, text adventures, dating sims and rpgs. In past lives, Jill studied theatre, worked as a web developer, and published two YA novels about breakdancing teenagers. She has taught game design at Champlain College, given workshops in writing and narrative design in Montreal, and appeared internationally as a speaker at Tribeca Film Festival, GDC, the Perth International Writers’ Festival, East Coast Game Conference, and Montreal International Game Summit.

Selected Projects
Shadow of the Tomb Raider
Lead Writer, Eidos Montreal, 2018
Starlink: Battle For Atlas
Story Consulting, Ubisoft Toronto, 2018
Eden Rising
Story Consulting, Nvizzio, 2018
Lead Writer, Rebelephant Games, 2017
Long Story
Writer, Bloom Digital, 2017
Writer, Bosskey Productions, 2016
Moon Hunters
Additional Writitng, Kitfox Games, 2016
Time Machine VR
Lead Writer, Minority Media, 2016
Lead Writer, Frima, 2016
Cree Syllabics Project
Editor, Minority Media, 2016
Assassin’s Creed: Syndicate
Special Thanks / Uncredited,
Ubisoft Quebec, 2015
Assassin’s Creed:
Freedom Cry

Lead Writer, Ubisoft Quebec, 2014
Assassin’s Creed IV:
Black Flag

Writer, Ubisoft Montreal, 2013
Assassin’s Creed: Liberation
Co-Writer, Ubisoft Sofia, 2012
Your Shape:Fitness Evolved 2012 
Writer, Ubisoft Montreal, 2011
Rhythm & Blues
Author, Doubleday Canada, 2010
Break on Through
Author, Doubleday Canada, 2008
Media, talks, interviews...
I'll be building out this list over time. Here are a few links to start...

Game Changer: Writer and Narrative Designer Jill Murray Talks Making Personal Games, the Importance of Communication and Researching Coffee 
- Emma Fissenden, The Mary Sue, February 12th, 2015  
An interview including lots of background information about how I joined the games industry, and what I did before.

Lara Croft Is Awkward - Gamescom 2018 
- Tina Amini, IGN, August 23, 2018 
An interview about one of my favourite scenes I wrote for Shadow of the Tomb Raider, among other things.

Ep 44: Rhianna Pratchett, Jill Murray, and Cara Ellison
- Max Folkman and Nick Folkman, Script Lock Podcast, December 24, 2018
A casual discussion including freelancing and networking advice, negotiating for yourself, being a narrative paramedic, red flags to watch out for on potential jobs, skills to have that are unique for working in AAA, studio politics, writing mistakes we've learned from, and more.

Ep 09: Jill Murray & Corey May
- Max Folkman and Nick Folkman, Script Lock Podcast, January 18, 2016
I don't remember what we discussed, but I remember it being enjoyable. Apparently we covered how everything is writing, staying creatively refreshed, the brain’s thirst for motor activities during procrastination, how one is never done writing a game even after shipping, the insularity of the games industry vs other mediums, how games have a lot to learn about nonverbal storytelling from dance, how pressure does NOT make diamonds in game development, and more. Plus we both loved The Good Wife.
For inquiries, please use the form at left, and we will respond by email.

We are based in Montreal, Quebec, Canada,
on unceded Abenaki / Abénaquis, Kanien'kehá:ka, Haudenosauneega (St Lawrence Iroquois), and Huron-Wendat territory.